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10Exile (Halo four)We recommend: trap the Flag, Extraction, Dominion
adequate, we be aware of, with SO many maps to decide upon via, why include a scorching-off-the-press Halo four level? since it’s staggering! Indoor and outside zones, dissimilar tiers of verticality, oodles of cars (Gauss ’Hog, Ghost, Banshee, and Scorpion tank), all wrapped up in a loop tailor made for speedy routes and even quicker Killtaculars – Exile represents the best of the Halo 4 maps. And it’s not simply because it’s shiny and new; it plays definitely smartly, in fairly plenty any mode you throw at it. a perfect map for CTF, Dominion, Extraction, and Slayer, Exile looks, feels, and plays like classic Halo. It’s directly new and immediately commonplace, offering a balanced battlefield for vehicular Spartan slaughter and on-foot shenanigans aplenty.
9Guardian (Halo three)We advocate: Slayer, King of the Hill, Oddball, SWAT
Guardian provided the small, multi-stage repair in Halo three that Halo 2 Lockout faithfuls longed for. With its made-for-velocity layout and considerable paths that every one however stampede you into the fray, Guardian featured Forerunner aesthetics perched atop an overgrown jungle skyline bathed in colours of misty eco-friendly and win. architecture figured heavily in pacing, peculiarly with its many with no trouble identifiable areas, most of which grew to become magnets of loss of life. Sniper tower was at all times a primary run, with Sniper, Overshield, and Needler (you could step off the back ledge for a full view through to lower Yellow elevate, a shooting gallery for enemies making the run for the Brute Hammer without delay under the middle Platform). It wasn’t exotic to listen to areas shouted out throughout suits: blue room, eco-friendly room, yellow lift -- these had been elementary to name out and handle when enjoying on-line, and a coordinated team might dangle sniper tower (all the time blasting the fusion core out earlier than, mind you), and manage BR, shottie, and Hammer at Yellow carry and, smartly, definitely RUN A instruct.
8Last motel (Halo three)We suggest: team Slayer, One Bomb, Assault, VIP, infection, catch the Flag
Oh Camp Froman, how time and again have we spawned in your sniper rifle and brained individuals working on the shotgun in the first 5 seconds of the in shape? an almost accurate remake of the venerable Halo 2 map, Zanzibar, final hotel was a gushing love letter from Bungie to Halo 2 crazies, and we ate it up! Small alterations handiest better issues (Spartan Laser replaced Rockets at the excellent of the Wheel, a bigger flag room in the station, the obvious graphical facelift, and so forth.), but greater so than basically another mid to giant-scaled map, remaining hotel boasted so many fight zones. Seawall and the beach had been battlefields unto themselves, while the Wheel, control Tower, inner and outer Base, and the aforementioned Camp Froman had been non-stop hot spots. final inn could play host to well-nigh any mode, making it an oft-performed standby. Plus, it at all times conjured up reminiscences of one of the vital most advantageous superbouncing Halo 2 had to present.
7Battle Creek (Halo: fight developed)We suggest: trap the Flag, Oddball, Slayer
fight Creek became the most useful small map in fight evolved (sorry, Prisoner). we can’t even count number how time and again we’ve run round these bases, making a working leap across the corner. Orrun and jumped run up to rockets, jumped in the course of the teleporter, gotten ganked via lively Camo campers in the creek, lobbed frags into the little home windows in the bases to grief the americans protecting the flag – battle Creek can choke up many older Halo gamers on sight. It’s been for the reason that remade a few times (the optimal being Halo 2’s Beaver Creek). speakme of which, why did we select fight Creek over Beaver Creek. Duh, fight Creek has ladders. LADDERS.
6The Pit (Halo three)We suggest: group Slayer, Assault, Lone Wolves/Rumble Pit, SWAT
The Pit become reasonably perhaps the most suitable Halo three map (not trollin’, simply sayin’). if you spent a whole lot time playing Halo three multiplayer, you recognize why. totally symmetrical however cut up up with multiple stages and the at all times busy sword base, The Pit in fact shined in free-for-all Lone Wolves, Slayer, and SWAT modes. Most Slayer games would start with either the run to rockets, or the run to sniper. the former all the time begun with a bathe of grenades (oh how they bounced off the tall walls of rocket hall) and ended with varied deaths. There become an undeniable flow to the map, above all on the bases. The center section and sword base would frequently turn into choke aspects, with an awful lot of the action gravitating towards both points. and every so frequently you’d spawn up in the excessive tower, faraway from every thing, from which you could rain down molten hot terror on whoever by accident bumped into your line of sight. Suckers.
5Ivory Tower (Halo 2)We recommend: 1 Flag capture the Flag, Slayer, Assault, SWAT
the various, many angles… the dim, washed-out lighting fixtures… the broken levels and sparse interior design… Ivory Tower is as moody as it is distinctive. Spawn on the main floor and you may run for rockets or Overshield ramp. Spawn upstairs and decide between covering air raise, elevator, or the returned door. Spawn at the bottom of the lift and you can head for sword or slog off to any of the higher stages. only a few maps did such a good job of making a comparatively small area believe so gigantic, and even fewer made you believe effective and susceptible at the same time. With shots being fired around every subsequent corner, you needed to watch your back at each flip in case you have been going to live on. This became on no account greater obvious than throughout matches of SWAT, that have been lightning quickly. Turning the higher nook near air raise with a soar, sailing in the course of the air and into the corridor run, after which touchdown two or three no-scoped headshots delivered a really certain class of thrill.
4Ascension (Halo 2)We suggest: Slayer, Oddball, loopy King of the Hill, Tower of power
Ascension is a type of maps with a palpable feel of place. bound it had the enduring two towers and relay ring, the long underpass, the soar of faith to rockets, all on a map floating within the center of nothing – with a long, humiliating drop down. however greater so it possessed a stoic sense of indifference; it become a technological killing field with nowhere to run or conceal, now not that you’d need to. much of the map was visible from a number of vantage facets, but to get to them become to open your self up eagle-eyed BR or sniper toting wise guys. Ascension become super for Oddball, 1 Flag, and loopy King of the Hill, however in reality nothing compared to Tower of power, a customized online game and not using a shields, simplest shotguns, and the significant turret on massive tower. The intention: GET TO THE TOWER!!! fits may remaining an hour or extra, and continue to be attractive the complete time via. enthusiasts cherished this variant so much that it’s been recreated with Forge distinctive times, and can nonetheless be played on reach with the head map (but it surely simply isn’t the same!!!). Oh, and suuuuuperbounce!!!!!!!!!!!
3Hang 'Em excessive (Halo: combat evolved)We suggest: catch the Flag, Slayer, Oddball
dangle ‘Em excessive made for one of the vital highest quality mid-range gun play in all of Halo multiplayer. The map introduced two decidedly distinctive bases, each and every with its own execs and cons. in the span between, the pair of tombstone fields and the trench helped cement the jumpy, twitchy trinity of Halo gameplay – guns, grenades and melee. this is, when you weren’t getting your face blown off with the aid of a person throughout the map. The pistol reigned supreme, as did snipes, however you might decimate an entire group with rocks or shottie in case you dared venture into open territory or camp the tunnels. Of course, once every group managed and held its base, issues straight away became into a protracted range shoot out, and stand-offs all the time compelled remarkable kamikaze base runs. The Tombstone remake that headlined Halo 2’s last map pack turned into a company reminder that cling ‘Em excessive is old Halo. taking part in it again as a part of the Halo: fight evolved Anniversary map pack only drove this point home. grasp ‘Em excessive is a bona fide traditional.
2Lockout (Halo 2)We suggest: group Slayer, SWAT
deciding between Lockout and Blood Gulch for high honors was significantly challenging. Lockout is arguably the top-rated small map in all of Halo multiplayer. Insane pacing, complete balance, and every view, perspective, and place is iconic. Lockout became an easy map to memorize, and any Halo player price his salt knows the map blindfolded. Lockout grew to become the default map to play in custom games; it became only a depend of time until you found yourself leaping round its snow swept systems and areas. And ignore 1v1 challenges with “that guy” that always accused someone for your birthday celebration of standbying, after which we’d retreat to Lockout and watch the duel, mano y mano. SWAT suits ruled, as did Swords and Shotties and 1 Flag. And don’t forget the Ghosts of Lockout, and Guardians (who took credit for killing you if you happen to did something dull, like walk off the map), and all the superbouncing insanity. if you’ve played Halo multiplayer critically, you’ve performed Lockout. and not Blackout, screw that blasphemous imposter.
1Blood Gulch (Halo: combat evolved)We advocate: capture the Flag
outdoor of Counter-Strike’s de_dust, is there a more iconic map in first-grownup shooter heritage than the long-established Halo’s “boxed desolate tract canyon”? Blood Gulch is the all-time traditional Halo battleground, because of this specially others: it's the quintessential showcase for what Halo is. automobiles, miraculous weapons, and annoying base encounters during flag runs make every in shape a memorable one. And however the map is big, the three-shot demise-desktop pistol maintains combat fast and regular. bear in mind the gents’s contract: no blocking off the teleporter pads with the motors! We could – and did – play you each day of our lives, Blood Gulch. There’s a cause this map has been remade in multiple Halo video games given that. And we hope to look it once more, too.So how did we do? Did we get it correct? Are we approach off? tell us within the comments below, and provides us your record of the ten most advantageous maps in Halo. Then let’s PLAY THEM collectively!